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Hi everyone!

I'm Mario Horcajada, solo developer of the game Kronos. In this blog I will share my knowledge and experience of developing a 2D game with C++ and SFML.

First of all, learn a programming language (C#, C++, Java...). Then take a look at the different graphic libraries out there. I recommend SFML, it's easy to start for begginers and has all the features you will need to make a complete 2D game.

This is a minimum code extracted from SFML Tutorials, and shows how simple creating a window and drawing a shape can be:

#include SFML/Graphics.hpp

int main()
{
    sf::RenderWindow window(sf::VideoMode(200, 200), "SFML works!");
    sf::CircleShape shape(100.f);
    shape.setFillColor(sf::Color::Green);

    while (window.isOpen())
    {
        sf::Event event;
        while (window.pollEvent(event))
        {
            if (event.type == sf::Event::Closed)
                window.close();
        }

        window.clear();
        window.draw(shape);
        window.display();
    }

    return 0;
}

And the result:


SDL and Allegro are good too. The best option? Try each one and decide for yourself which one match your needs.

I will cover most of the big topics from "Game Engine" to "Scripting".

To be clear, this posts are not a tutorial or a step-by-step guide to make your own game.

If this blog helps anyone in his own game development, I will be happy :)




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Icons made by Lorc. Available on Game-Icons.net